Papers (scholar)
Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell 'Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics', in 2023 Proceedings of the 31st ACM International Conference on Multimedia [ACM-MM] presentation video.
L. Casas, K. Mitchell 'Intermediated Reality with an AI 3D Printed Character', in SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live! Abstract,Blog,Presentation.
K. Mitchell 'Editorial: Games May Host the First Rightful AI Citizens', in 2023 ACM Games: Research and Practice Open Access.
D. Sinclair, A. Ademola, B. Koniaris, K. Mitchell 'DanceGraph: A Complementary Architecture for Synchronous Dancing Online', in 2023 36th International Conference on Computer Animation and Social Agents Short paper video.
S. Deterding, K. Mitchell, R. Kowert, B. King 'Editorial: Games Futures I', in 2023 ACM Games: Research and Practice Open Access.
S. Deterding, K. Mitchell, R. Kowert, B. King 'Inaugural Editorial: A Lighthouse for Games and Playable Media', in 2023 ACM Games: Research and Practice Open Access.
Y. Pan, R. Zhang, S. Cheng, S. Tan, Y. Ding, K. Mitchell, Xubo Yang 'Emotional Voice Puppetry', in 2023 IEEE Transactions on Visualisation and Computer Graphics (TVCG) Special Issue for VR [IEEE-VR] presentation video tba.
E. Waite, A. Murray, C. Ross, J. Jamrozy, S. Mitchell, A. Bradley, K. Mitchell 'Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds', in 2022 ACM SIGGRAPH European Conference on Visual Media Production Industry Talk [CVMP] presentation video.
Z. Velinov, K. Mitchell 'Whole Volume Light Scattering in Homogeneous Finite Media', in 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG].
Y. Pan, R. Zhang, J. Wang, N. Chen, Y. Qiu, Y. Ding, K. Mitchell 'MienCap: Performance-based Facial Animation with Live Mood Dynamics', in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) [IEEE-VR] presentation video.
K. Mitchell, B. Koniaris, M. Tamariz, J. Kennedy, N. Cheema, E. Mekler, P. van der Linden, E. Herrmann, P. Hämäläinen, I. McGregor, P. Slusallek, and C. Mac Williams 'Embodied online dance learning objectives of CAROUSEL+', in 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR) [VRW], Video Presentation:https://www.youtube.com/watch?v=N2DxRVC9T-o.
Y. Pan and K. Mitchell ‘Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis’, in 2021 International Journal of Human-Computer Studies, vol. 147, https://www.sciencedirect.com/science/article/abs/pii/S1071581920301658.
L. Casas, Y. Li, and K. Mitchell ‘FaceMagic: Real-time Facial Detail Effects on Mobile’, in ACM SIGGRAPH Asia Technical Communications 2020, 9:1-4, https://la.disneyresearch.com/publication/facemagic-real-time-facial-detail-effects-on-mobile/.
J. Castellon, M. McCrory, M. Bächer, A. Ayala, J. Stolarz, and K. Mitchell ‘Active Learning for Interactive Audio-Animatronic® Performance Design’, in Journal of Computer Graphics Techniques Vol, vol. 9, no. 3, 2020, http://jcgt.org/published/0009/03/01/.
Y. Pan and K. Mitchell ‘PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation’, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 759–760, https://la.disneyresearch.com/publication/posemmr-a-collaborative-mixed-reality-authoring-tool-for-character-animation/.
Y. Pan and K. Mitchell ‘Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation’, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 188–195, https://ieeexplore.ieee.org/document/9090619.
A. Chen, Z. Chen, G. Zhang, K. Mitchell, and J. Yu ‘Photo-Realistic Facial Details Synthesis From Single Image’, 2019, International Conference on Computer Vision. pp. 9429–9439, https://github.com/apchenstu/Facial_Details_Synthesis.
Y. Li, P. Wiedemann, and K. Mitchell ‘Deep Precomputed Radiance Transfer for Deformable Objects’, Proc. ACM Comput. Graph. Interact. Tech., vol. 2, no. 1, p. 3:1–3:16, 2019, doi: 10.1145/3320284.
S. Schriber, M. Kapadia, C. Muniz, S. Sohn, Y. Pan, K. Mitchell, M. Gross ‘JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories’, in Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings, 2019, vol. 11869, p. 250, https://la.disneyresearch.com/publication/jungle-an-interactive-visual-platform-for-collaborative-creation-and-consumption-of-nonlinear-transmedia-stories/.
C. Koniaris, M. Kosek, D. Sinclair, and K. Mitchell ‘Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction’, IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 4, pp. 1666–1680, 2019, doi: 10.1109/TVCG.2018.2818156.
C. Brito and K. Mitchell ‘Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics’, in IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 864–865, doi: 10.1109/VR.2019.8798303.
L. Casas and K. Mitchell ‘Intermediated Reality: A Framework for Communication Through Tele-Puppetry’, Front. Robot. AI, vol. 6, 2019, doi: 10.3389/frobt.2019.00060.
L. Casas Cambra, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell ‘Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses’, Computers, vol. 8, no. 2, Art. no. 2, 2019, doi: 10.3390/computers8020029.
C. J. D. S. Brito and K. Mitchell ‘Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras’, in ACM 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019, pp. 1–10, https://la.disneyresearch.com/publication/recycling-a-landmark-dataset-for-real-time-face-tracking-with-low-cost-hmd-integrated-cameras/.
F. Dümbgen, C. Schroers, and K. Mitchell ‘Light Field Synthesis Using Inexpensive Surveillance Camera Systems’, in 2019 IEEE International Conference on Image Processing (ICIP), 2019, pp. 744–748, doi: 10.1109/ICIP.2019.8804269.
D. A. Calian, J.-F. Lalonde, P. Gotardo, T. Simon, I. Matthews, and K. Mitchell ‘From Faces to Outdoor Light Probes’, 2018, doi: 10.1111/cgf.13341.
L. Casas, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell ‘Image based proximate shadow retargeting’, in Proceedings of the Conference on Computer Graphics & Visual Computing, Goslar, DEU, 2018, pp. 43–50, doi: 10.2312/cgvc.20181206.
B. Koniaris, M. Kosek, D. Sinclair, and K. Mitchell ‘GPU-accelerated depth codec for real-time, high-quality light field reconstruction’, Proc. ACM Comput. Graph. Interact. Tech., vol. 1, no. 1, p. 3:1–3:15, 2018, doi: 10.1145/3203193.
L. Casas, L. Ciccone, G. Cimen, P. Weidemann, M. Faucconneau, R. Sumner, K. Mitchell ‘Multi-reality games: an experience across the entire reality-virtuality continuum’, in Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, New York, NY, USA, 2018, pp. 1–4, doi: 10.1145/3284398.3284411.
Y. Li, L. Ma, H. Fan, and K. Mitchell ‘Feature-preserving detailed 3D face reconstruction from a single image’, in Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, New York, NY, USA, 2018, pp. 1–9, doi: 10.1145/3278471.3278473.
Y. Pan, D. Sinclair, and K. Mitchell ‘Empowerment and embodiment for collaborative mixed reality systems’, Computer Animation and Virtual Worlds, vol. 29, no. 3–4, p. e1838, 2018, doi: 10.1002/cav.1838.
B. Moon, J. A. Iglesias‐Guitian, S. McDonagh, and K. Mitchell ‘Noise Reduction on G‐Buffers for Monte Carlo Filtering’, 2017, doi: 10.1111/cgf.13155.
M. Klaudiny, S. McDonagh, D. Bradley, T. Beeler, and K. Mitchell ‘Real-Time Multi-View Facial Capture with Synthetic Training’, 2017, doi: 10.1111/cgf.13129.
B. Koniaris, M. Kosek, D. Sinclair, and K. Mitchell ‘Real-time Rendering with Compressed Animated Light Fields’, in Proceedings of the 43rd Graphics Interface Conference, Waterloo, CAN, 2017, pp. 33–40, https://studios.disneyresearch.com/2017/05/16/real-time-rendering-with-compressed-animated-light-fields/.
F. M. Chitalu, B. Koniaris, and K. Mitchell ‘Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video’, in Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), New York, NY, USA, 2017, pp. 1–9, doi: 10.1145/3150165.3150173.
L. Casas, M. Kosek, and Mitchell, Kenny ‘Props Alive: A Framework for Augmented Reality Stop Motion Animation’, 2017, https://www.napier.ac.uk/research-and-innovation/research-search/outputs/props-alive-a-framework-for-augmented-reality-stop-motion-animation.
M. Kosek, B. Koniaris, D. Sinclair, D. Markova, F. Rothnie, L. Smoot, K. Mitchell ‘IRIDiuM+: deep media storytelling with non-linear light field video’, in ACM SIGGRAPH 2017 VR Village, New York, NY, USA, 2017, pp. 1–2, doi: 10.1145/3089269.3089277.
C. Malleson, M. Kosek, M. Klaudiny, I. Huerta, JC. Bazin, A. Sorkine-Hornung, M. Mine, K. Mitchell ‘Rapid one-shot acquisition of dynamic VR avatars’, in 2017 IEEE Virtual Reality (VR), 2017, pp. 131–140, doi: 10.1109/VR.2017.7892240.
J. Zadick, B. Kenwright, and K. Mitchell ‘Integrating Real-Time Fluid Simulation with a Voxel Engine’, Comput Game J, vol. 5, no. 1, pp. 55–64, 2016, doi: 10.1007/s40869-016-0020-5.
N. T. Swafford, J. A. Iglesias-Guitian, C. Koniaris, B. Moon, D. Cosker, and K. Mitchell ‘User, metric, and computational evaluation of foveated rendering methods’, in Proceedings of the ACM Symposium on Applied Perception, New York, NY, USA, 2016, pp. 7–14, doi: 10.1145/2931002.2931011.
S. Andrews, I. Huerta, T. Komura, L. Sigal, and K. Mitchell ‘Real-time Physics-based Motion Capture with Sparse Sensors’, in Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016), New York, NY, USA, 2016, pp. 1–10, doi: 10.1145/2998559.2998564.
J. A. Iglesias-Guitain, B. Moon, and K. Mitchell ‘Interactive Ray-Traced Area Lighting with Adaptive Polynomial Filtering’, 2016, https://www.napier.ac.uk/research-and-innovation/research-search/outputs/interactive-ray-traced-area-lighting-with-adaptive-polynomial-filtering.
J. A. Iglesias‐Guitian, B. Moon, C. Koniaris, E. Smolikowski, and K. Mitchell ‘Pixel History Linear Models for Real-Time Temporal Filtering’, Computer Graphics Forum, vol. 35, no. 7, pp. 363–372, 2016, doi: 10.1111/cgf.13033.
B. Bitterli, F. Rouselle, B. Moon, J. Guitian, D. Adler, K. Mitchell, W. Jarosz, J. Novak ‘Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings’, Computer Graphics Forum, vol. 35, no. 4, pp. 107–117, 2016, doi: 10.1111/cgf.12954.
B. Moon, S. McDonagh, K. Mitchell, and M. Gross ‘Adaptive polynomial rendering’, ACM Trans. Graph., vol. 35, no. 4, p. 40:1–40:10, 2016, doi: 10.1145/2897824.2925936.
B. Koniaris, I. Huerta, M. Kosek, K. Darragh, C. Malleson, J. Jamrozy, N. Swafford, J. Guitian, B. Moon, A. Israr, S. Andrews, K. Mitchell ‘IRIDiuM: immersive rendered interactive deep media’, in ACM SIGGRAPH 2016 VR Village, New York, NY, USA, 2016, pp. 1–2, doi: 10.1145/2929490.2929496.
A. Israr, S. Zhao, K. McIntosh, Z. Schwemler, A. Fritz, J. Mars, J. Bedford, C. Frisson, I. Huerta, M. Kosek, B. Koniaris, K. Mitchell ‘Stereohaptics: a haptic interaction toolkit for tangible virtual experiences’, in ACM SIGGRAPH 2016 Studio, New York, NY, USA, 2016, pp. 1–57, doi: 10.1145/2929484.2970273.
S. McDonagh, M. Klaudiny, D. Bradley, T. Beeler, I. Matthews, and K. Mitchell ‘Synthetic Prior Design for Real-Time Face Tracking’, in 2016 Fourth International Conference on 3D Vision (3DV), 2016, pp. 639–648, doi: 10.1109/3DV.2016.72.
F. Zünd, M. Ryffel, S. Magnenat, A. Marra, M. Nitti, M. Kapadia, G. Noris, K. Mitchell, M. Gross, R. Sumner ‘Augmented creativity: bridging the real and virtual worlds to enhance creative play’, in SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, New York, NY, USA, 2015, pp. 1–7, doi: 10.1145/2818427.2818460.
N. T. Swafford, D. Cosker, and K. Mitchell ‘Latency aware foveated rendering in unreal engine 4’, in Proceedings of the 12th European Conference on Visual Media Production, New York, NY, USA, 2015, p. 1, doi: 10.1145/2824840.2824863.
C. Koniaris, K. Mitchell, and D. Cosker ‘Real-time variable rigidity texture mapping’, in Proceedings of the 12th European Conference on Visual Media Production, New York, NY, USA, 2015, pp. 1–10, doi: 10.1145/2824840.2824850.
M. Miller, D. Holden, R. Al-Ashqar, C. Dubach, K. Mitchell, and T. Komura ‘Carpet unrolling for character control on uneven terrain’, in Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, New York, NY, USA, 2015, pp. 193–198, doi: 10.1145/2822013.2822031.
G. A. Bradbury, K. Subr, C. Koniaris, K. Mitchell, and T. Weyrich ‘Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes’, Journal of Computer Graphics Techniques Vol, vol. 4, no. 4, 2015, http://jcgt.org/published/0004/04/02/.
B. Moon, J. A. Iglesias-Guitian, S.-E. Yoon, and K. Mitchell ‘Adaptive rendering with linear predictions’, ACM Trans. Graph., vol. 34, no. 4, p. 121:1–121:11, 2015, doi: 10.1145/2766992.
C. Kim, K. Subr, K. Mitchell, A. Sorkine-Hornung, and M. Gross ‘Online view sampling for estimating depth from light fields’, in 2015 IEEE International Conference on Image Processing (ICIP), 2015, pp. 1155–1159, doi: https://studios.disneyresearch.com/2015/09/27/online-view-sampling-for-estimating-depth-from-light-fields/.
T. Spieldenner, K. Sons, M. Lancelle, F. Zünd, and K. Mitchell ‘An Ecosystem for Interactive Mixed-Reality Applications on the Web’, presented at Web3D Tutorial, 2014, https://www.web3d.org/presentations/web3d2014.
F. Zünd, M. Lancelle, M. Ryffel, R. W. Sumner, K. Mitchell, and M. Gross ‘Influence of animated reality mixing techniques on user experience’, in Proceedings of the Seventh International Conference on Motion in Games, New York, NY, USA, 2014, pp. 125–132, doi: 10.1145/2668084.2668088.
N. T. Swafford, B. J. Boom, K. Subr, D. Sinclair, D. Cosker, and K. Mitchell ‘Dual sensor filtering for robust tracking of head-mounted displays’, in Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, 2014, pp. 221–222, doi: 10.1145/2671015.2675694.
M. Miller, A. Cumming, K. Chalmers, B. Kenwright, and K. Mitchell ‘Poxels: polygonal voxel environment rendering’, in Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, 2014, pp. 235–236, doi: 10.1145/2671015.2671125.
G. A. Bradbury, I. Choi, C. Amati, K. Mitchell, and T. Weyrich ‘Frequency-based controls for terrain editing’, in Proceedings of the 11th European Conference on Visual Media Production, New York, NY, USA, 2014, pp. 1–10, doi: 10.1145/2668904.2668944.
D. Sinclair, M. Kosek, N. T. Swafford, and K. Mitchell ‘L3V: A Layered Video Format for 3D Display’, 2014, https://www.napier.ac.uk:443/research-and-innovation/research-search/outputs/l3v-a-layered-video-format-for-3d-display/.
C. Koniaris, D. Cosker, X. Yang, and K. Mitchell ‘Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure’, Journal of Computer Graphics Techniques Vol, vol. 3, no. 2, 2014, http://jcgt.org/published/0003/01/02/.
K. Subr, D. Nowrouzezahrai, W. Jarosz, J. Kautz, and K. Mitchell ‘Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination’, Computer Graphics Forum, vol. 33, no. 4, pp. 93–102, 2014, doi: 10.1111/cgf.12416.
D. Nowrouzezahrai, I. Baran, K. Mitchell, and W. Jarosz ‘Visibility Silhouettes for Semi-Analytic Spherical Integration’, Computer Graphics Forum, vol. 33, no. 1, pp. 105–117, 2014, doi: 10.1111/cgf.12257.
D. A. Calian, K. Mitchell, D. Nowrouzezahrai, and J. Kautz ‘The shading probe: fast appearance acquisition for mobile AR’, in SIGGRAPH Asia 2013 Technical Briefs, New York, NY, USA, 2013, pp. 1–4, doi: http://cim.mcgill.ca/~derek/files/shadingProbe.pdf.
C. Koniaris, D. Cosker, X. Yang, K. Mitchell, and I. Matthews ‘Real-time content-aware texturing for deformable surfaces’, in Proceedings of the 10th European Conference on Visual Media Production, 2013, pp. 1–10, https://la.disneyresearch.com/publication/content-aware-texture-mapping-on-deformable-surfaces/.
L. Sharan, Z. H. Neo, K. Mitchell, and J. K. Hodgins ‘Simulated motion blur does not improve player experience in racing game’, in Proceedings of Motion on Games, 2013, pp. 149–154, https://studios.disneyresearch.com/2013/11/06/simulated-motion-blur-does-not-improve-player-experience-in-racing-game/ voted Best Presentation.
G. Bradbury, K. Mitchell, and T. Weyrich ‘Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware’, in Computer Analysis of Images and Patterns, Berlin, Heidelberg, 2013, pp. 209–216, doi: 10.1007/978-3-642-40246-3_26.
E. Kissling, K. Mitchell, T. Oskam, and M. Gross ‘Efficient rasterization for edge-based 3d object tracking on mobile devices’, in SIGGRAPH Asia 2012 Technical Briefs, 2012, pp. 1–4.
H. Bowles, K. Mitchell, R. W. Sumner, J. Moore, and M. Gross ‘Iterative image warping’, in Computer graphics forum, 2012, vol. 31, no. 2pt1, pp. 237–246, https://la.disneyresearch.com/publication/iterative-image-warping/.
T. Oskam, A. Hornung, H. Bowles, K. Mitchell, and M. Gross ‘OSCAM-optimized stereoscopic camera control for interactive 3D’, in Proceedings of the 2011 SIGGRAPH Asia Conference, 2011, pp. 1–8, https://la.disneyresearch.com/publication/oscam-optimized-stereoscopic-camera-control-for-interactive-3d/.
B. J. Loos, L. Antani, K. Mitchell, D. Nowrouzezahrai, W. Jarosz, and P.-P. Sloan ‘Modular radiance transfer’, in Proceedings of the 2011 SIGGRAPH Asia Conference, 2011, pp. 1–10, https://studios.disneyresearch.com/2011/12/12/modular-radiance-transfer/.
E. Jimenez, K. Mitchell, and F. Seron ‘Capture and analysis of racing gameplay metrics’, IEEE software, vol. 28, no. 5, pp. 46–52, 2011, Tracktivity.
B. Loos, L. Antani, K. Mitchell, D. Nowrouzezahrai, W. Jarosz, and P.-P. Sloan ‘Runtime implementation of modular radiance transfer’, in ACM SIGGRAPH 2011 Talks, 2011, pp. 1–1.
A. Israr, I. Poupyrev, C. Ioffreda, J. Cox, N. Gouveia, H. Bowles, A. Brakis, B. Knight, K. Mitchell, T. Williams ‘Surround Haptics: sending shivers down your spine’, in ACM SIGGRAPH 2011 Emerging Technologies, 2011, pp. 1–1.
D. Nowrouzezahrai, S. Geiger, K. Mitchell, R. Sumner, W. Jarosz, and M. Gross ‘Light factorization for mixed-frequency shadows in augmented reality’, in 2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011, pp. 173–179, https://www.iro.umontreal.ca/~derek/files/arlens.pdf.
K. Mitchell, C. Oberholzer, P.-P. Sloan, and J. Kautz ‘Bridging Ray and Raster Processing on GPUs’, presented at High Performance Graphics, 2010, https://highperformancegraphics.org/previous/www_2010/media/Posters/HPG2010_Posters_Mitchell.pdf.
M. Ritchie, G. Modern, and K. Mitchell ‘Split second motion blur’, in ACM SIGGRAPH 2010 Talks, 2010, pp. 1–1.
S. J. Pilgrim, A. Aguado, K. Mitchell, and A. Steed ‘Progressive skinning for video game character animations’, in ACM SIGGRAPH 2006 Sketches, New York, NY, USA, 2006, pp. 114–es, doi: 10.1145/1179849.1179992.
J. Brewer and K. Mitchell ‘Intelligent Cameras’, in Electronic Arts Journal, 2005.
M. Ohstrom, A. Aguado and K. Mitchell ‘Spherical Harmonics, Precomputed Radiance Transfer, and Real-time Radiosity in Computer Games’, in Electronic Arts Journal, 2003.
K. Mitchell ‘Pixel shader optimizations for terrain rendering’, in Graphics programming methods, USA: Charles River Media, Inc., 2003, pp. 327–335.
N. Hoffman and K. Mitchell ‘Methods for dynamic, photorealistic terrain lighting’, Game Programming Gems, vol. 3, pp. 433-443., 2002, http://www.computerpress.se/toc/1584502339_TOC.pdf.
N. Hoffman and P. Arcot ‘Photorealistic Real-Time Outdoor Light Scattering’, Game Developer Magazine, CMP Media, Inc, vol. 9, pp. 32–38, 2002, http://renderwonk.com/publications/gdm-2002/GDM_August_2002.pdf.
N. Hoffman and K. Mitchell ‘Real-Time Photorealistic Terrain Lighting’, in Electronic Arts Journal, 2002.
K. Mitchell ‘Real-time Hardware Displacement Mapping’, DirectX Day, Game Developers Conference, 2002.
K. Mitchell ‘Real-time full scene anti-aliasing for pcs and consoles.’, In Proceedings of the Game Developers Conference, 2001, https://www.gdcvault.com/play/1013957/Real-Time-Full-Scene-Antialiasing.
N. Hoffman and K. Mitchell ‘Photorealistic Terrain Lighting in Real Time’, Game Developer Magazine, CMP Media, Inc, vol. 8, no. 7, pp. 32–41, 2001, https://www.farpeek.com/GDM_July_2001.pdf.
N. Hoffman and K. Mitchell ‘Real-Time Photorealistic Terrain Lighting’, Game Developer Conference, 2001, https://www.farpeek.com/hoffmitch.pdf.
J. MacNeil, K. Mitchell, J. Lanier, and L. Castle ‘Real-time continuous LOD for PCs and consoles’, In Proceedings of the Game Developers Conference, 2000, http://vterrain.org/LOD/Papers/.
K. Mitchell 3D Database Environments, PhD Thesis, Edinburgh Napier University, 1997.
K. Mitchell ‘CHASSIS: A Portable Persistent Meta Model of the Napier Object Oriented Data Model.’, Technical Report, Edinburgh Napier University. 1997.
K. Mitchell ‘BOOT: A Basic Object Oriented Transfer Engine for Persistence in C++.’, Technical Report, Edinburgh Napier University. 1997.
K. Mitchell and J. B. Kennedy ‘The perspective tunnel: An inside view on smoothly integrating detail and context.’, In Proceedings of EG Workshop on ViSC., 1997, https://www.napier.ac.uk/~/media/worktribe/output-286596/jkeneurog97pdf.pdf.
K. Mitchell and J. B. Kennedy ‘To Infinity and Beyond: Texel Oriented Techniques for Visualizing Large Databases.’, Technical Report, Edinburgh Napier University. 1997.
K. J. Mitchell, J. B. Kennedy, and P. J. Barclay ‘Using active constructs in user-interfaces to object-oriented databases’, in Proceedings of the 1997 international conference on International database engineering and applications symposium, USA, 1997, pp. 3–12,Output.
K. J. Mitchell, J. B. Kennedy, and P. J. Barclay ‘A framework for user-interfaces to databases’, in Proceedings of the workshop on Advanced visual interfaces, New York, NY, USA, 1996, pp. 81–90, doi: 10.1145/948449.948462.
K. J. Mitchell and J. B. Kennedy ‘DRIVE : An Environment for the Organised Construction of User-Interfaces to Databases’, Proceedings of the 3rd International Workshop on Interfaces to Databases, Napier University, Edinburgh (IDS-3), vol. 3, 1996, doi: 10.14236/ewic/IDS1996.15.
J. Boyle, P. Lowit, and K. Mitchell ‘3D or not 3D..’, In Proceedings of the 3rd. FADIVA Workshop. Gubbio, Italia., 1996.
J. B. Kennedy, K. J. Mitchell, and P. J. Barclay ‘A framework for information visualisation’, SIGMOD Rec., vol. 25, no. 4, pp. 30–34, 1996, doi: 10.1145/245882.245895.
K. Mitchell ‘Schema visualisation’, MSc Thesis, Edinburgh Napier University, 1995.
J. Boyle and K. Mitchell ‘Embedding three dimensional graphics inside a user interface development framework.’, Robert-Gordon University, Aberdeen., 1995.
J. B. Kennedy, K. Mitchell, P. J. Barclay, and B. Marshall ‘3D information visualisation: identifying and measuring Success’, In Proceedings of the 2nd International FADIVA workshop, 1995.Output
K. J. Mitchell, J. B. Kennedy, and P. J. Barclay Using a conceptual data language to describe a database and its interface, in Advances in Databases, Berlin, Heidelberg, 1995, pp. 101–119, doi: 10.1007/BFb0000543.
K. Mitchell Techniques for improved communication of schemata, Technical Report, Edinburgh Napier University, 1994.
K. Mitchell A notation independent object modelling environment, Technical Report, Edinburgh Napier University, 1994.
K. Mitchell Ray Tracing Implicit Surfaces with Constructive Solid Geometry, BSc (Hons) Thesis, Edinburgh University, 1992.
Patents (linkedin)
Synchronous Patterned Motion Avatars 
GGB2307952.8 May 2023
K. J. Mitchell
Method of Content generation from sparse point datasets 
GB2307631.8 (PCT/EP2023/063668) May 2022
K. J. Mitchell
Real Time Feature Preserving rendering of visual effects on an image of a face 
US20210375029 Dec 2021
K. J. Mitchell, L. C. Cambra, Y. Li
Systems and Methods for Illuminating Physical Space with Shadows of Virtual Objects  
US20210374982 Dec 2021
K. J. Mitchell, J. Hager, Z. Velinov
Augmenting a physical object with virtual components 
US11024098B1 June 2021
K. J. Mitchell, Y. Pan, C. Drake, R. E. Rodgers, J. G. Hager, K. P. McIntosh
Machine learning for animatronic development and optimization 
US20210110001A1 May 2021
K. J. Mitchell, J Castellon, M McCrory, J Stolarz, A Ayala
Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays 
US20210097757A1 April 2021
K. J. Mitchell, J Yeung, T Panec, E Baumbach, C Drake
Animation Streaming for Media Interaction 
US20200334886 Oct 2020
K. J. Mitchell
Gaze Based Rendering for Audience Engagement 
US20200294264 Sept 2020
K. J. Mitchell, Y. Pan
Intermediated Reality - Augmented Reality Methods and Systems 
WO2020165599 Aug 2020
K. J. Mitchell, L. C. Cambra
Systems and Methods for Modifying Labeled Content 
US20200250457 Aug 2020
K. Mitchell, C. Brito
Dense reconstruction for narrow baseline motion observations 
US20200105056 Apr 2020
K. Mitchell, F. Dümbgen, S. Liu
Memory allocation for seamless media content presentation 
US10482570B2 Nov 2019
K. Mitchell, C. Koniaris, F. Chitalu
Noise reduction on g-buffers for Monte Carlo filtering 
US20190340806A1 Nov 2019
Mitchell Guitain Moon McDonagh
Depth codec for real-time light field reconstruction 
US20190313080 Oct 2019
Mitchell Koniaris Kosek Sinclair
Single shot capture to animated vr avatar 
US20190279411A1 Sep 2019
Mitchell Malleson Casado Klaudiny Kosek
Visualisation and navigation of transmedia content data 
US10229215B2 Mar 2019
K. Mitchell et al.
Augmented reality device with predefined object data 
US10217289B2 Feb 2019
K. Mitchell and R. Sumner
Markerless face tracking with synthetic priors 
US10147023B1 Dec 2018
Mitchell Klaudiny McDonagh Bradley et al
Real-time rendering with compressed animated light fields 
US20180322691A1 Nov 2018
Mitchell Koniaris Kosek Sinclair
Augmented reality surface painting 
US10068547B2 Sep 2018
K. Mitchell, B. Leake, D. Sobeski
Latency-aware rendering of a focal area of an animation 
USUS10042421B2 Aug 2018
K. Mitchell, D. Cosker, N. Swafford
Presenting views of a virtual space 
US9996949B2 Jun 2018
Mitchell Koniaris Guitian Moon Smolikowski
Output light monitoring for enhanced control of a display system 
US9967529B2 May 2018
Mitchell Cosker Swafford Reichow Holton Park
Adaptive polynomial rendering 
US9959664B2 May 2018
K. Mitchell, B. Moon, S. McDonagh, M. Gross
Deep-learning motion priors for full-body performance capture in real-time 
US20180096259A1 Apr 2018
K. Mitchell, S. Andrews, I. Casado, L. Sigal
Bandwidth sensitive rendering of focal area of animation 
US20180061084A1 Mar 2018
Mitchell Cosker Swafford
Gaze predictive rendering of a focal area of an animation 
US20180061116A1 Mar 2018
Mitchell Andrews Cosker Swafford
Mobile teleimmersive gameplay 
US9898872B2 Feb 2018
Kenneth John Mitchell
Adaptive rendering with linear predictions 
US9892549B2 Feb 2018
Mitchell Moon Guitain
Example based editing of virtual terrain maps 
US9805496B2 Oct 2017
K. Mitchell, G. Bradbury, T. Weyrich
Combining sampling arrangements for stochastic integration in rendering 
US9741153B2 Aug 2017
Subr Jarosz Nowrouzezahrai Mitchell
Augmented reality simulation continuum 
US9741145B2 Aug 2017
K. Mitchell, R. Hostettler, S. Coros, R. Sumner
Augmented reality image transformation 
US9652895B2 May 2017
K. Mitchell, R. Sumner et al.
Arranging scenes of animated content to stimulate three-dimensionality 
US20170103562A1 Apr 2017
K. Mitchell
Visibility silhouettes for masked spherical integration 
US9501862B2 Nov 2016
D. Nowrouzezahrai, I. Baran, W. Jarosz, K. Mitchell
Optical illumination mapping 
US9418629B2 Aug 2016
K. Mitchell, D. Calian
Light communication between user devices and physical objects 
US9370714B2 Jun 2016
K. Mitchell, S. Mangold, G. Corbellini
Simulation and skinning of heterogeneous texture detail deformation 
US9959662B2 May 2016
K. Mitchell, C. Koniaris, D. Cosker
Content aware texture mapping on deformable surfaces 
US9317952B2 Apr 2016
Mitchell Koniaris Cosker Yang Matthews
Virtual scene generation based on imagery 
US9262853B2 Feb 2016
K. Mitchell, G. Bradbury, T. Weyrich
Interactive three dimensional displays on handheld devices 
US9208618B2 Dec 2015
K. Mitchell
Virtual lens-rendering for augmented reality lens 
US9164723B2 Oct 2015
K. Mitchell et al.
Optimized stereoscopic camera for real-time applications 
US8885021B2 Nov 2014
Mitchell Oskam Hornung Bowles Gross
AR audio with position and action triggered virtual sound effects 
US8831255B2 Sep 2014
Mitchell Samdahl Kadar Crawford Voris
Iterative reprojection of images 
US8624891B2 Jan 2014
Mitchell Bowles Sumner Jarosz Gross
Video Games, Movies, Themeparks, Consumer Products
Roblox (2019-2023) iOS, Android, OSX, Windows, XBox, Playstation. Lead Rendering Visuals.
Soccer Sliders (2022) iOS, Android, OSX, Windows, XBox, CTO for Cobra Simulation Ltd
Star Wars Smugglers Run (2017-2019) PC, Disney Research/Walt Disney Imagineering, R&D Consultant
Marvel Avengers: Infinity War (2018) Walt Disney Studios, Edinburgh Location Support
Pirates of the Caribbean: Dead Men Tell No Tales (2017) Walt Disney Studios, Live Action Image Denoising
Star Wars: Rogue One (2017) Lucasfilm/ILM, Motion Capture Virtual Production Research Lead.Best of Disney Production Award
Finding Dory (2016) Disney Pixar, Renderman Image Denoising
Dr Strange (2016) Walt Disney Studios, Motion Capture Support
Star Wars sequel trilogy (2015-2018) ILM/Lucasfilm, Motion Capture Virtual Production Research Lead
Star Wars Official App (2015-2017) iOS, Android. Disney Interactive/Lucasfilm. R&D Lead. Best of Disney Consumer Experience Award
Marvel Avengers Haptic Chair (2015) PC, Disney Research. R&D Consultant
Skye Wars (2014) iOS. Disney Research. Project Lead.
Auluni Hotel Augmented Reality NEXcursions (2012-2014) iOS, Walt Disney Imagineering, Research Lead.
AR Travellers (2014) iOS. Disney Research. Project Lead.
Augmented Resistance (2014) iOS. Disney Research. Project Lead.
Disney Infinity (2013) PC, XBox360, PS3, Wii-U, Wii. Disney Interactive. Graphics consultant.
AR Pix (2013) iOS, Android, Augmented Reality Tech Demo/Game, EISF, Disney Research. Project Lead.
AR Guide (2012) iOS, Augmented Reality Guide, Walt Disney Imagineering, Research Lead.
Rad Storm (2012) iOS: 1st Real-time Global-Illumination Tech Demo/Game for Modular Radiance Transfer method, Disney Research. Sole developer.
Cars 2 (2011) PS3, XBox360, PC. Avalanche Studio, Disney Interactive Studios, Graphics Research.
Toy Story 3 (2010) PS3, XBox360, PC. Avalanche Studio, Disney Interactive Studios, Graphics consultant.
Split Second (2010) PS3, XBox360. Black Rock Studio, Disney Interactive Studios. Research Lead.
Harry Potter: Half Blood Prince (2009) Wii, PS2, PS3, XBox360, PC, Mac, Bright Light (UK) EA. Graphics consultant.
Trivial Pursuit (2009) Wii, PS2, PS3, XBox360, Bright Light Studio (UK) Electronic Arts. Lead graphics programmer.
Spore (2009) Wii. Montréal Studio. Electronic Arts. Graphics consultant.
Nerf N-Strike (2009) Wii. Salt Lake Studio. Electronic Arts. Graphics consultant.
Littlest Pet Shop (2008) Wii, PC. Salt Lake Studio. Electronic Arts. Graphics consultant.
Family Game Night (2008) Wii, PS2, XBox360, PS3. Bright Light Studio. Electronic Arts. Graphics consultant.
Monopoly (2008) Wii, PS2, PS3, XBox360, Bright Light Studio (UK) Electronic Arts. Lead programmer. 5th highest EA RoI all time.
Zubo (2008) DS, Bright Light Studio (UK) Electronic Arts. Graphics Programmer.
Boom Blox (2008) Wii, Los Angeles Studio. Electronic Arts. BAFTA Winner. Graphics Programmer.
Harry Potter: Order of the Phoenix (2007) PS2, PS3, XBox360, PC/Mac, Wii. UK Studio. EA. Senr graphics programmer.
Harry Potter: Goblet of Fire (2005) PS2, PC, XBox, PSP. UK Studio. Electronic Arts. Senior graphics programmer.
Battlefield: Modern Combat (2005) XBox360. UK Studio. Electronic Arts. Core technology graphics programmer.
Harry Potter: Prisoner of Azkaban (2004) PS2, XBox. UK Studio. Electronic Arts. Senior graphics programmer.
Command&Conquer Generals (2003) PC / DirectX. Westwood Studios. Electronic Arts. Graphics consultant.
Pirates: The Legend of Black Kat (2002), PS2, XBox. Westwood Studios. Electronic Arts. Technical lead programmer.
Command&Conquer Renegade (2002) PC / DirectX. Westwood Studios. Electronic Arts. Graphics consultant.
Earth and Beyond (2002) PC / DirectX. Westwood Studios. Electronic Arts. Graphics programmer.
State of Emergency (2002) PC / DirectX, PS2. Vis Interactive. Take 2 Interactive. Prototype programming.
Formula 1 (2001) PS2. UK Studio. Electronic Arts. Graphics consultant.
Emperor: Battle for Dune (2001) PC / DirectX. Intelligent Games. Electronic Arts. Graphics consultant.
Earthworm Jim 3D (1999) PC / DirectX / Nintendo 64. Vis Interactive. Rockstar Games. Graphics consultant.
H.E.D.Z. (1998) PC / DirectX. Vis Interactive. Hasbro Interactive. Lead graphics programmer.
-bedroom coding--
Wizard of Elthor (1988) Atari ST 68k ASM, Sinclair ZX Spectrum, Maximum Software.
West Knighton 3D (1987) Sinclair ZX Spectrum 128 Z80 ASM. Maximum Software.
School Boy Billy (1987) BBC Model B. Maximum Software.
Druids of Elthor (1987) Sinclair ZX Spectrum. Maximum Software.
Space Pirate (1986) Sinclair ZX Spectrum. Maximum Software.
Max Speed (1985) Sinclar ZX Spectrum. Maximum Software.
Elon (1984) Sinclair ZX Spectrum. Maximum Software.
Mission Slightly Impossible (1984) Sinclair ZX Spectrum. Maximum Software.
Ross' Treehut (1984) Sinclair ZX Spectrum. Maximum Software.
Dambusters (1984) Sinclair ZX Spectrum. Lanark Computer Club competition winner.
Spelling Quest (1984) BBC Model B. Maximum Software, first sold game. Spell right and see fun princess rescue animations.
256byte Scramble (1983) Sinclair ZX81, wrote first game, traded display RAM for scrolling terrain array.
Breakout (1982) Apple II Europlus, Woz version, examined source.
Nim (1981) HP 9835B, single line display! examined HP BASIC source code.
Blitz (1981) Vic 20, saw BASIC source code behind a game for first time.
Funded Research and Innovation Projects
EU H2020, CAROUSEL+ AI for Social Interaction for ENU €3.9m 2021-2025
EU UIA, AR audio for visually impaired navigation for 3Finery Ltd €60k 2023-2023
Cyberseed, Towards Safe Gaming Metaverses for UQ, UCL, ENU $75k 2022-2023
Epic MegaGrant Cobra World Phase 1 for Cobra Simulation Ltd £150k 2021-2022
InnovateUK, Transmedia Marketing in AR for 3FINERY Ltd £150k 2020-2021
ICURe, Intermediated Reality for Edinburgh Napier University £150k 2019-2020
Marie Curie ITN, Distributed Design for Napier/UCL/DFKI/CUNI/etc €5m 2015-2019
InnovateUK, OSCIR: On Set Comp for Digital Actors for Disney/ILM €1m 2016-2018
Royal Society Ind. Fellowship, Taku Komura for Disney/Edinburgh Uni. £150k 2014-2018
InnovateUK, Real-time Digital Acting for Disney/ILM/Vicon £6m 2014-2016
InnovateUK, Real-time Cinematic Lighting for Disney/ILM/ARM/NT/EA £2m 2014-2016
EU FP7 Future Internet – Content Phase 2 for Disney €13m 2013-2016
EU FP7 Future Internet – Content Phase 1 for Disney €8m 2010-2013
EPSRC, PhD, Kenny Mitchell for Edinburgh Napier University £24k 1994-1997
Roles
ACM Games: Research and Practice co-Editor in Chief 2021-present
ACM SIGGRAPH Conference Advisory Group CAG External Representative 2022-2024
ACM SIGGRAPH External Relations Committee CAG Liason 2023-2024
ACM Computer Graphics and Interactive Techniques Associate Editor 2020-present
Elsevier Computers and Graphics Associate Editor 2019-present

InGAME: Innovation for Games Steering Board 2019-2023
ACM Symposium on Interactive 3D Graphics and Games Steering Board
Edinburgh University, Design Informatics Steering Board 2014-2020
NSF Augmented/Virtual Reality Scoping Working Group 2017
Bath University, Centre for Digital Entertainment Steering Board 2015-2017
Scotland Digital Media Industry Leadership Group 2013-2017
EU FP7 Project, CR-PLAY Advisor 2013-2016
EPSRC User Panel, Strategy Advisory Network 2012-2015
Research Supervisions
Edinburgh Napier Uni. PhD, Lewis Watson, Conversational AI, Napier 2023-
Edinburgh Napier Uni. PhD, Ademyemi (Yemi) Ademola, Low Latency Avatars, Napier 2022-2024
Edinburgh Napier Uni. PhD, Steven McSeveney, Immersive Dance Audio, Napier 2022-2024
Royal Soc. of Ed., MSc, David Sinclair, Predicting Fluids, Disney/Edinburgh Uni. 2018-2022
Edinburgh Napier Uni. PhD, Angeliki Glynou, Social Capital, Bioware/Napier 2016-2023
Marie Curie Fellowship, PhD, Llogari Casas, Intermediated Reality, Napier 2016-2019
EPSRC, MPhil, Isadora Sanna, Deep Learning Comics, Disney/Bath Uni. 2016-2018
EPSRC, PhD, Dan Calian, Inverse Lighting, Disney/UCL 2011-2018
EPSRC, PhD, Gwyneth Bradbury, Ecological Simulation, Disney/UCL 2010-2017
EPSRC, MPhil, Nick Swafford, Foveated Rendering, Disney/Bath Uni. 2013-2016
EPSRC, PhD, Babis Koniaris, Physics Based Texturing, Disney/Bath Uni. 2010-2015
EPSRC, PhD, Simon Pilgrim, Progressive Animation, Electronic Arts/UCL 2002-2006
EPSRC, MPhil, Anthony Brewer, Camera Controls, Electronic Arts/UCL 2002-2006

Press and TV
Roblox News Roblox to Present 3D Motion and Rendering Research at SIGGRAPH 2023
ACM Media Center/Eureka Alerts Groundbreaking Publication ACM Games: Research and Practice Launched at the Game Developers Conference (GDC)
ACM Media Center Research Publication Offers 360 Degree View of Global Gaming
BBC Reporting Scotland Cobra Simulation display featured in Scottish Games Week segment
Roblox News Spotlight on Roblox Research
Napier News The pioneering science behind Hollywood's outstanding visual effects
The Scotsman Edinburgh Napier spin-out makes objects 'come to life' with augmented reality tech
Eurekalert Disney Research rendering method preserves detail in film quality production graphics
Napier News Making Finding Dory Sparkle
Phys.Org Adaptive rendering method reduces discolored pixels in photo-realistic images
ACM Technews Disney Research Transforms Movie-Quality Animations For Interactive Viewing
BBC Click Industrial Light & Magic show off new facial capture
The Verge The new Star Wars app lets you hang with Stormtroopers and take Jedi selfies
TechCrunch Real-time Motion Capture System from Disney Research uses as few sensors as possible
DeadlineNewsEdinburgh Napier university unveils computer games course

Charing and Reviewing

Keynotes and Seminars
ICAT-EGVE Keynote:Delivering Intelligent Telexistence in Virtual Worlds with Everyone Dublin 12/23
CASA Keynote:Delivering Interactive Emotional Avatars with Everyone Limasol 05/23
ACM MUM Keynote:Delivering Interactive 3D with Everyone Lisbon 11/22
Westminster eForum - Video Games Virtual 02/22
Creative Arts Business Network Virtual 09/21
Bath University Virtual 04/21, Disney Animation 06/16, 06/19. Shanghai Tech 03/19. UC Berkeley 04/19. Edinburgh Science 04/13, 04/19. Pixar 05/13, 06/18, 03/17. Uni. Of Leeds 03/17. Walt Disney Imagineering 10/16-19. Disney TV Animation 10/16. Disney Interactive 10/16. MPC London 9/16. ILM London 9/16. Edinburgh Uni. 06/16. Lucasfilm 06/16. Disney AR/VR Chair 03/16. UKTI Innovate 11/15. EPCC 03/15. SwissNex San Francisco 03/14. JSPS Symposium 11/14. Deecon Abertay 04/14. Eurographics UK Keynote 08/13.
Friends
Llogari Casas Co-Founder 3FINERY LtdPhD Napier University
Babis Koniaris Lecturer Napier UniversityPost Doc Disney Edinburgh
Jason Crawford CEO ModalVRConsultant Disney Los Angeles
Zdravko Velinov Game Engine Ubisoft SofiaPost Doc Disney Los Angeles
Ye Pan Assoc Research Scientist DRLAPost Doc Disney Los Angeles
Yue Li PhD ETH ZurichIntern Disney Los Angeles
Joel Castellon ML Eng 2 AmazonIntern Disney Los Angeles
Shilin Zhu PhD UC San DiegoIntern Disney Los Angeles
Caio Brito PhD U. Montreal PernambucoIntern Disney Los Angeles
Frederike Dümbgen PhD EPFLIntern Disney Los Angeles
Isadora Sanna General TD, Disney AnimationMPhil Disney Edinburgh/Bath
Shuang Liu Snr Research Engineer ZapparIntern Disney Edinburgh
Floyd Chitalu Research Assoc Edinburgh UniIntern Disney Edinburgh
Pablo Wiedemann CEO ToriMLRA Napier University
Matthias Fauconneau PhD ETH ZurichRA Napier University
Anpei Chen PhD ShanghaiTechIntern Disney Los Angeles
James Hennessey CEO Creation LabsIntern Disney Los Angeles
Tzu-Chien Fu Deep Learning Engineer NautoIntern Disney Los Angeles
Maggie Kosek Technical Artist U. SurreyArt Lead Disney Edinburgh
David Sinclair PhD Edinburgh UniLab Admin Disney Edinburgh
Nick Swafford Software Eng BloombergMPhil Disney Edinburgh/Bath
Dan Calian Research Eng DeepMindPhD Disney Edinburgh/UCL
Gwyneth Bradbury Web Developer FreelancePhD Disney Edinburgh/UCL
Dessy Markova Real-time Artist Soluis GroupArtist Disney Edinburgh
Joanna Jamrozy Media Producer MacenzieArtist Disney Edinburgh
Sophie North Concept Artist Mediatonic GamesArtist Disney Edinburgh
Jeremy Jaymes Software Consultant RevatureAudio Intern Disney Edinburgh
Karen Darragh PhD Napier UniversityArtist Disney Edinburgh
Bochang Moon Ass. Professor GISTPost Doc Disney Edinburgh
Jose Guitian Graphics Research U CorunaPost Doc Disney Edinburgh
Daniela Antonova Data Scientsit Apple MusicIntern Disney Edinburgh
Steven McDonagh Post Doc ImperialPost Doc Disney Edinburgh
Martin Klaudiny Senior Vision Eng PTCPost Doc Disney Edinburgh
Charles Malleson Research Fellow U SurreyPost Doc Disney Edinburgh
Ivan Huerta Lecturer U BarcelonaPost Doc Disney Edinburgh
Sheldon Andrews Assl Professor McGillPost Doc Disney Edinburgh
Anestis Papazoglou Princ ML Eng SamsungPost Doc Disney Edinburgh
Kartic Subr Research Fellow U EdinburghPost Doc Disney Edinburgh
Johanne Zadick Analyst Programmer AtosIntern Napier/Disney Edinburgh
Taku Komura ProfessorRoyal Soceity Research Fellow
Mark Miller Software Engineer CodeplayIntern Disney Edinburgh
Jason Gray Full Stack Dev Postcode LotteryIntern Disney Edinburgh
Laurent Belcour Graphics Research UnityIntern Disney Edinburgh
Bas Boom Computer Vision CyclomediaPost Doc Disney Edinburgh
Huw Bowles R&D Lead Electric SquareResearch Scientist Black Rock Studio
Romain Pacanowski Research Engineer CNRSPost Doc Black Rock Studio
Lei Yang Graphics Architect NVIDIAIntern Black Rock Studio
Funder Reviewing
EU Funding Evaluation:Robotics,Graphics,Games-2015,2020,2022,2023
AHRC Games Peer Review College 2021
EPSRC Impact Acceleration Review Panel 2018
EPSRC Creative Industry Peer Reviewer 2015
Vienna Science and Technology Fund Reviewer 2012
Consulting
kenny at 3finery.com