K. Mitchell, B. Koniaris, M. Tamariz, J. Kennedy, N. Cheema, E. Mekler, P. van der Linden, E. Herrmann, P. Hämäläinen, I. McGregor, P. Slusallek, and C. Mac Williams '
Embodied online dance learning objectives of CAROUSEL+', in
2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR) [VRW], Video Presentation:
https://www.youtube.com/watch?v=N2DxRVC9T-o.
J. Castellon, M. McCrory, M. Bächer, A. Ayala, J. Stolarz, and K. Mitchell ‘Active Learning for Interactive Audio-Animatronic® Performance Design’, in
Journal of Computer Graphics Techniques Vol, vol. 9, no. 3, 2020,
http://jcgt.org/published/0009/03/01/.
Y. Pan and K. Mitchell ‘Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation’, in
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp. 188–195,
https://ieeexplore.ieee.org/document/9090619.
Y. Li, P. Wiedemann, and K. Mitchell ‘Deep Precomputed Radiance Transfer for Deformable Objects’,
Proc. ACM Comput. Graph. Interact. Tech., vol. 2, no. 1, p. 3:1–3:16, 2019, doi:
10.1145/3320284.
S. Schriber, M. Kapadia, C. Muniz, S. Sohn, Y. Pan, K. Mitchell, M. Gross ‘JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories’, in
Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings, 2019, vol. 11869, p. 250,
https://la.disneyresearch.com/publication/jungle-an-interactive-visual-platform-for-collaborative-creation-and-consumption-of-nonlinear-transmedia-stories/.
C. Koniaris, M. Kosek, D. Sinclair, and K. Mitchell ‘Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction’,
IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 4, pp. 1666–1680, 2019, doi:
10.1109/TVCG.2018.2818156.
C. Brito and K. Mitchell ‘Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics’, in
IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 864–865, doi:
10.1109/VR.2019.8798303.
L. Casas and K. Mitchell ‘Intermediated Reality: A Framework for Communication Through Tele-Puppetry’,
Front. Robot. AI, vol. 6, 2019, doi:
10.3389/frobt.2019.00060.
L. Casas Cambra, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell ‘Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses’,
Computers, vol. 8, no. 2, Art. no. 2, 2019, doi:
10.3390/computers8020029.
F. Dümbgen, C. Schroers, and K. Mitchell ‘Light Field Synthesis Using Inexpensive Surveillance Camera Systems’, in
2019 IEEE International Conference on Image Processing (ICIP), 2019, pp. 744–748, doi:
10.1109/ICIP.2019.8804269.
D. A. Calian, J.-F. Lalonde, P. Gotardo, T. Simon, I. Matthews, and K. Mitchell ‘From Faces to Outdoor Light Probes’, 2018, doi:
10.1111/cgf.13341.
L. Casas, M. Fauconneau, M. Kosek, K. Mclister, and K. Mitchell ‘Image based proximate shadow retargeting’, in
Proceedings of the Conference on Computer Graphics & Visual Computing, Goslar, DEU, 2018, pp. 43–50, doi:
10.2312/cgvc.20181206.
B. Koniaris, M. Kosek, D. Sinclair, and K. Mitchell ‘GPU-accelerated depth codec for real-time, high-quality light field reconstruction’,
Proc. ACM Comput. Graph. Interact. Tech., vol. 1, no. 1, p. 3:1–3:15, 2018, doi:
10.1145/3203193.
L. Casas, L. Ciccone, G. Cimen, P. Weidemann, M. Faucconneau, R. Sumner, K. Mitchell ‘Multi-reality games: an experience across the entire reality-virtuality continuum’, in
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, New York, NY, USA, 2018, pp. 1–4, doi:
10.1145/3284398.3284411.
Y. Li, L. Ma, H. Fan, and K. Mitchell ‘Feature-preserving detailed 3D face reconstruction from a single image’, in
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, New York, NY, USA, 2018, pp. 1–9, doi:
10.1145/3278471.3278473.
Y. Pan, D. Sinclair, and K. Mitchell ‘Empowerment and embodiment for collaborative mixed reality systems’,
Computer Animation and Virtual Worlds, vol. 29, no. 3–4, p. e1838, 2018, doi:
10.1002/cav.1838.
B. Moon, J. A. Iglesias‐Guitian, S. McDonagh, and K. Mitchell ‘Noise Reduction on G‐Buffers for Monte Carlo Filtering’, 2017, doi:
10.1111/cgf.13155.
M. Klaudiny, S. McDonagh, D. Bradley, T. Beeler, and K. Mitchell ‘Real-Time Multi-View Facial Capture with Synthetic Training’, 2017, doi:
10.1111/cgf.13129.
F. M. Chitalu, B. Koniaris, and K. Mitchell ‘Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video’, in
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), New York, NY, USA, 2017, pp. 1–9, doi:
10.1145/3150165.3150173.
M. Kosek, B. Koniaris, D. Sinclair, D. Markova, F. Rothnie, L. Smoot, K. Mitchell ‘IRIDiuM+: deep media storytelling with non-linear light field video’, in
ACM SIGGRAPH 2017 VR Village, New York, NY, USA, 2017, pp. 1–2, doi:
10.1145/3089269.3089277.
C. Malleson, M. Kosek, M. Klaudiny, I. Huerta, JC. Bazin, A. Sorkine-Hornung, M. Mine, K. Mitchell ‘Rapid one-shot acquisition of dynamic VR avatars’, in
2017 IEEE Virtual Reality (VR), 2017, pp. 131–140, doi:
10.1109/VR.2017.7892240.
J. Zadick, B. Kenwright, and K. Mitchell ‘Integrating Real-Time Fluid Simulation with a Voxel Engine’,
Comput Game J, vol. 5, no. 1, pp. 55–64, 2016, doi:
10.1007/s40869-016-0020-5.
N. T. Swafford, J. A. Iglesias-Guitian, C. Koniaris, B. Moon, D. Cosker, and K. Mitchell ‘User, metric, and computational evaluation of foveated rendering methods’, in
Proceedings of the ACM Symposium on Applied Perception, New York, NY, USA, 2016, pp. 7–14, doi:
10.1145/2931002.2931011.
S. Andrews, I. Huerta, T. Komura, L. Sigal, and K. Mitchell ‘Real-time Physics-based Motion Capture with Sparse Sensors’, in
Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016), New York, NY, USA, 2016, pp. 1–10, doi:
10.1145/2998559.2998564.
J. A. Iglesias‐Guitian, B. Moon, C. Koniaris, E. Smolikowski, and K. Mitchell ‘Pixel History Linear Models for Real-Time Temporal Filtering’,
Computer Graphics Forum, vol. 35, no. 7, pp. 363–372, 2016, doi:
10.1111/cgf.13033.
B. Bitterli, F. Rouselle, B. Moon, J. Guitian, D. Adler, K. Mitchell, W. Jarosz, J. Novak ‘Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings’,
Computer Graphics Forum, vol. 35, no. 4, pp. 107–117, 2016, doi:
10.1111/cgf.12954.
B. Moon, S. McDonagh, K. Mitchell, and M. Gross ‘Adaptive polynomial rendering’,
ACM Trans. Graph., vol. 35, no. 4, p. 40:1–40:10, 2016, doi:
10.1145/2897824.2925936.
B. Koniaris, I. Huerta, M. Kosek, K. Darragh, C. Malleson, J. Jamrozy, N. Swafford, J. Guitian, B. Moon, A. Israr, S. Andrews, K. Mitchell ‘IRIDiuM: immersive rendered interactive deep media’, in
ACM SIGGRAPH 2016 VR Village, New York, NY, USA, 2016, pp. 1–2, doi:
10.1145/2929490.2929496.
A. Israr, S. Zhao, K. McIntosh, Z. Schwemler, A. Fritz, J. Mars, J. Bedford, C. Frisson, I. Huerta, M. Kosek, B. Koniaris, K. Mitchell ‘Stereohaptics: a haptic interaction toolkit for tangible virtual experiences’, in
ACM SIGGRAPH 2016 Studio, New York, NY, USA, 2016, pp. 1–57, doi:
10.1145/2929484.2970273.
S. McDonagh, M. Klaudiny, D. Bradley, T. Beeler, I. Matthews, and K. Mitchell ‘Synthetic Prior Design for Real-Time Face Tracking’, in
2016 Fourth International Conference on 3D Vision (3DV), 2016, pp. 639–648, doi:
10.1109/3DV.2016.72.
F. Zünd, M. Ryffel, S. Magnenat, A. Marra, M. Nitti, M. Kapadia, G. Noris, K. Mitchell, M. Gross, R. Sumner ‘Augmented creativity: bridging the real and virtual worlds to enhance creative play’, in
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, New York, NY, USA, 2015, pp. 1–7, doi:
10.1145/2818427.2818460.
N. T. Swafford, D. Cosker, and K. Mitchell ‘Latency aware foveated rendering in unreal engine 4’, in
Proceedings of the 12th European Conference on Visual Media Production, New York, NY, USA, 2015, p. 1, doi:
10.1145/2824840.2824863.
C. Koniaris, K. Mitchell, and D. Cosker ‘Real-time variable rigidity texture mapping’, in
Proceedings of the 12th European Conference on Visual Media Production, New York, NY, USA, 2015, pp. 1–10, doi:
10.1145/2824840.2824850.
M. Miller, D. Holden, R. Al-Ashqar, C. Dubach, K. Mitchell, and T. Komura ‘Carpet unrolling for character control on uneven terrain’, in
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, New York, NY, USA, 2015, pp. 193–198, doi:
10.1145/2822013.2822031.
B. Moon, J. A. Iglesias-Guitian, S.-E. Yoon, and K. Mitchell ‘Adaptive rendering with linear predictions’,
ACM Trans. Graph., vol. 34, no. 4, p. 121:1–121:11, 2015, doi:
10.1145/2766992.
F. Zünd, M. Lancelle, M. Ryffel, R. W. Sumner, K. Mitchell, and M. Gross ‘Influence of animated reality mixing techniques on user experience’, in
Proceedings of the Seventh International Conference on Motion in Games, New York, NY, USA, 2014, pp. 125–132, doi:
10.1145/2668084.2668088.
N. T. Swafford, B. J. Boom, K. Subr, D. Sinclair, D. Cosker, and K. Mitchell ‘Dual sensor filtering for robust tracking of head-mounted displays’, in
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, 2014, pp. 221–222, doi:
10.1145/2671015.2675694.
M. Miller, A. Cumming, K. Chalmers, B. Kenwright, and K. Mitchell ‘Poxels: polygonal voxel environment rendering’, in
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, 2014, pp. 235–236, doi:
10.1145/2671015.2671125.
G. A. Bradbury, I. Choi, C. Amati, K. Mitchell, and T. Weyrich ‘Frequency-based controls for terrain editing’, in
Proceedings of the 11th European Conference on Visual Media Production, New York, NY, USA, 2014, pp. 1–10, doi:
10.1145/2668904.2668944.
C. Koniaris, D. Cosker, X. Yang, and K. Mitchell ‘Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure’,
Journal of Computer Graphics Techniques Vol, vol. 3, no. 2, 2014,
http://jcgt.org/published/0003/01/02/.
K. Subr, D. Nowrouzezahrai, W. Jarosz, J. Kautz, and K. Mitchell ‘
Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination’,
Computer Graphics Forum, vol. 33, no. 4, pp. 93–102, 2014, doi:
10.1111/cgf.12416.
D. Nowrouzezahrai, I. Baran, K. Mitchell, and W. Jarosz ‘Visibility Silhouettes for Semi-Analytic Spherical Integration’,
Computer Graphics Forum, vol. 33, no. 1, pp. 105–117, 2014, doi:
10.1111/cgf.12257.
D. A. Calian, K. Mitchell, D. Nowrouzezahrai, and J. Kautz ‘The shading probe: fast appearance acquisition for mobile AR’, in
SIGGRAPH Asia 2013 Technical Briefs, New York, NY, USA, 2013, pp. 1–4, doi:
http://cim.mcgill.ca/~derek/files/shadingProbe.pdf.
G. Bradbury, K. Mitchell, and T. Weyrich ‘Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware’, in
Computer Analysis of Images and Patterns, Berlin, Heidelberg, 2013, pp. 209–216, doi:
10.1007/978-3-642-40246-3_26.
H. Bowles, K. Mitchell, R. W. Sumner, J. Moore, and M. Gross ‘
Iterative image warping’, in
Computer graphics forum, 2012, vol. 31, no. 2pt1, pp. 237–246,
https://la.disneyresearch.com/publication/iterative-image-warping/.
E. Jimenez, K. Mitchell, and F. Seron ‘Capture and analysis of racing gameplay metrics’,
IEEE software, vol. 28, no. 5, pp. 46–52, 2011,
Tracktivity.
A. Israr, I. Poupyrev, C. Ioffreda, J. Cox, N. Gouveia, H. Bowles, A. Brakis, B. Knight, K. Mitchell, T. Williams ‘Surround Haptics: sending shivers down your spine’, in ACM SIGGRAPH 2011 Emerging Technologies, 2011, pp. 1–1.
D. Nowrouzezahrai, S. Geiger, K. Mitchell, R. Sumner, W. Jarosz, and M. Gross ‘Light factorization for mixed-frequency shadows in augmented reality’, in
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011, pp. 173–179,
https://www.iro.umontreal.ca/~derek/files/arlens.pdf.
S. J. Pilgrim, A. Aguado, K. Mitchell, and A. Steed ‘
Progressive skinning for video game character animations’, in
ACM SIGGRAPH 2006 Sketches, New York, NY, USA, 2006, pp. 114–es, doi:
10.1145/1179849.1179992.
J. Brewer and K. Mitchell ‘Intelligent Cameras’, in Electronic Arts Journal, 2005.
M. Ohstrom, A. Aguado and K. Mitchell ‘Spherical Harmonics, Precomputed Radiance Transfer, and Real-time Radiosity in Computer Games’, in Electronic Arts Journal, 2003.
N. Hoffman and K. Mitchell ‘Real-Time Photorealistic Terrain Lighting’, in Electronic Arts Journal, 2002.
K. Mitchell ‘Real-time Hardware Displacement Mapping’, DirectX Day, Game Developers Conference, 2002.
J. MacNeil, K. Mitchell, J. Lanier, and L. Castle ‘Real-time continuous LOD for PCs and consoles’, In Proceedings of the Game Developers Conference, 2000,
http://vterrain.org/LOD/Papers/.
K. Mitchell ‘CHASSIS: A Portable Persistent Meta Model of the Napier Object Oriented Data Model.’, Technical Report, Edinburgh Napier University. 1997.
K. Mitchell ‘BOOT: A Basic Object Oriented Transfer Engine for Persistence in C++.’, Technical Report, Edinburgh Napier University. 1997.
K. Mitchell and J. B. Kennedy ‘To Infinity and Beyond: Texel Oriented Techniques for Visualizing Large Databases.’, Technical Report, Edinburgh Napier University. 1997.
K. J. Mitchell, J. B. Kennedy, and P. J. Barclay ‘A framework for user-interfaces to databases’, in
Proceedings of the workshop on Advanced visual interfaces, New York, NY, USA, 1996, pp. 81–90, doi:
10.1145/948449.948462.
K. J. Mitchell and J. B. Kennedy ‘
DRIVE : An Environment for the Organised Construction of User-Interfaces to Databases’,
Proceedings of the 3rd International Workshop on Interfaces to Databases, Napier University, Edinburgh (IDS-3), vol. 3, 1996, doi:
10.14236/ewic/IDS1996.15.
J. Boyle, P. Lowit, and K. Mitchell ‘3D or not 3D..’, In Proceedings of the 3rd. FADIVA Workshop. Gubbio, Italia., 1996.
K. Mitchell ‘Schema visualisation’, MSc Thesis, Edinburgh Napier University, 1995.
J. Boyle and K. Mitchell ‘Embedding three dimensional graphics inside a user interface development framework.’, Robert-Gordon University, Aberdeen., 1995.